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The Subnautica 2 fish self-defence debate rages on, as the game’s non-violent themes clash with player desire to fend off underwater threats

EURO GAMER·May 18 ago·3 min read
Photograph via Euro Gamer
RSS SUMMARY · AGGREGATED FROM EURO GAMER

Subnautica 2, like its predecessors, has a strong theme of pacifism running through it. Rather than killing aggressive fish, the game instead provides tools for players to avoid or distract creatures to save their own hides. Now that the Unknown Worlds’ controversial sequel has launched, however, this dedication to non-violence has proven frustrating to a subset of the community. Read more

Subnautica 2, like its predecessors, has a strong theme of pacifism running through it. Rather than killing aggressive fish, the game instead provides tools for players to avoid or distract creatures to save their own hides. Now that the Unknown Worlds’ controversial sequel has launched, however, this dedication to non-violence has proven frustrating to a…

Subnautica 2, like its predecessors, has a strong theme of pacifism running through it. Rather than killing aggressive fish, the game instead provides tools for players to avoid or distract creatures to save their own hides. Now that the Unknown Worlds’ controversial sequel has launched, however, this dedication to non-violence has proven frustrating to a subset of the community. Read more

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