The remarkable story of Unreal 2, the sequel rescued from development hell by dooming it to failure: ‘There was just no way we could succeed’
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"It made it possible for us to ship something, but what we shipped was not what people wanted."
"It made it possible for us to ship something, but what we shipped was not what people wanted."
"It made it possible for us to ship something, but what we shipped was not what people wanted."
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