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The director of the best Splinter Cell game reckons that modern lighting engines are making stealth games ‘so much harder to read’

PC GAMER·May 23 ago·3 min read
Photograph via PC Gamer
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"It gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe, what’s dangerous."

"It gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe, what’s dangerous."

"It gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe, what’s dangerous."

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