Texturetown is a Frankenstein’s MMO created by remixing Club Penguin, Pirates of the Caribbean Online and other dead MMOs
I've really been getting into videogame collages, lately – projects like Funi Racoon, a verminous cache of Windows 95 desktop materials and Easter Island sculpture, and Water Level/b.l.u.e. EXPLORATION, a "plunderludic" in which Dark Souls, Super Mario 64, and Kingdom Hearts swim through each other. To that short list add Texturetown, "an algorithmically remixed MMO created from assets of now-defunct mid-2000's children's MMOs", devised by LA-based academic Aidan Strong. It's an eerie, dysfunctional homage to an early noughties gold rush in online spaces for kids, a Backroom-style memorial to abandoned servers and the youthful experiences they once facilitated. God, I'm old. Read more
I've really been getting into videogame collages, lately – projects like Funi Racoon, a verminous cache of Windows 95 desktop materials and Easter Island sculpture, and Water Level/b.l.u.e. EXPLORATION, a "plunderludic" in which Dark Souls, Super Mario 64, and Kingdom Hearts swim through each other. To that short list add Texturetown, "an algorithmically remixed MMO created…
I've really been getting into videogame collages, lately – projects like Funi Racoon, a verminous cache of Windows 95 desktop materials and Easter Island sculpture, and Water Level/b.l.u.e. EXPLORATION, a "plunderludic" in which Dark Souls, Super Mario 64, and Kingdom Hearts swim through each other. To that short list add Texturetown, "an algorithmically remixed MMO created from assets of now-defunct mid-2000's children's MMOs", devised by LA-based academic Aidan Strong. It's an eerie, dysfunctional homage to an early noughties gold rush in online spaces for kids, a…
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