Subnautica 2’s no-killing policy isn’t because it’s ‘a game about pacifism’, says design lead, but because players would ‘master the crappy combat’ over anything else
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"They'll be mad at you, and they'll sit there and take time to learn it."
"They'll be mad at you, and they'll sit there and take time to learn it."
"They'll be mad at you, and they'll sit there and take time to learn it."
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