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R.E.P.O. Cosmetics Update: Full patch notes, listed

DESTRUCTOID·2d ago·5 min read
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Since its early access release in February, 2025, R.E.P.O. has seen two big updates. But now it's time to hop back in, for the third huge update has arrived, and it's all about one thing: Cosmetics. The last big drop for R.E.P.O. was the Monster Update back on Halloween, 2025. This added 10 new monsters, some being scarier than others. While developer, semiwork may appear slow on the development side from a non-fan perspective, the team has been hard at work behind the scenes and updates their Steam and YouTube channel weekly with Q&As and teasers of what's to come in future versions of R.E.P.O.; all in the pursuit to release this co-op adventure in alpha. Here are all patch notes for R.E.P.O.'s Cosmetics Update. Table of contents All new content in R.E.P.O. Cosmetics Update (v0.4.0) All changes in R.E.P.O. Cosmetics Update Quality of life changes Fixes All new content in R.E.P.O. Cosmetics Update (v0.4.0) Screenshot by Destructoid Screenshot by Destructoid There are no new monsters in the v.0.4.0 R.E.P.O. The focal point of this update is—you guessed it—cosmetics. There are now over 500 items to unlock and "express yourself" with. No longer is the goal to purely extract Valuables for taxpayer money, but to add boxes to the long list while you navigate across perilous waters. Valuables equal coin while boxes amount to Tax Tokens. Accumulate Tokens and use them at the new Service Station. Screenshot by Destructoid Screenshot by Destructoid New secrets await (secret shop entrance variety with new lore), perhaps goodies outside of the Duck Bucket and Human Grenades will be available for you to test out against those devilish monsters (and your friends). Screenshot by Destructoid An automaton-turned-shopkeeper works as Rob's overworked staff, CCTV installed to keep semibots in check. There's also brand new shopping environments (where you can reroll Upgrades and spend Tax Tokens), refreshing the quiet part between all the heavy-lifting and monster-killing. Just like the shop's items, the interior and exterior randomize each time you visit the Service Station, giving you a new area to explore that livens R.E.P.O.'s otherwise lifeless world. Screenshot by Destructoid There is now a new King of the Losers game mode called Race!, including the use of vehicles that seek to dethrone Mario Kart. Eight new items are now purchasable at the Service Stations. These include: Semibot Walkies: Walkie-Talkies to communicate with friends and counter the proximity chat. Vehicles: Scout and Hauler. Defibro: Revives the semibot with this item in the hotbar, bringing them back into action at the ledge closest to wherever they died. It makes traversing across gaps a helluva lot easier. Leaf Blower: Blows back monsters, semibots, items, and Valuables (can destroy items of value with fall damage and knocking into nearby structures). Staff: Roll, Zero Gravity, and Void. Screenshot by Destructoid Outside of new items to play with, the Charging Station has expanded, providing more space to charge items on a larger scale. Finally, the map now displays the level and moon modifiers on its UI, and you can now use the map while tumbled. All changes in R.E.P.O. Cosmetics Update Screenshot by Destructoid You can now see your own semibot shadow. Volume is reduced if damage came as a result of healing someone/something else. Semibot no longer looks at grabbed handles or weapons. Map is now disabled in Service Shop, Truck, and King of the Losers Arena. New Valuable interactions: Arctic Snow Bike, Arctic Scale, Crystal Ball, Star Wand, Flashlight, Cauldron Box, Small Potion, and Magnifying Glass. Death Head Battery and Map Player Count no longer spawns in single player games. Melee weapons now swing forward and backward when scrolling forward or backwards. Weapons now have short cooldown after equipping them from inventory. Swinging more accurate to the direction of the action. Drones have improved visuals for the beams. Main Menu shows [MODDED] next to the version number when playing with mods. Dead Head UI now moves out of the way when a message is active. Overcharge UI now gets more vibrant as it gets filled. Exiting the game while in the Truck saves and spawns you there when loading the save file. Game now saves when exiting from the Truck. Quality of life changes Energy drains while sprinting now scales with accelerating. Shadow Child now yoinks semibots for longer time. Tick suck frequency slows as it grows, detaches when far enough from semibot. Cleanup Crew's head now stops moving for a bit after being hit by something. Tumble Climb lets you grab walls while in "red" mode, but climbing is disabled for short period. Dearer cost with reduced energy drain. BoltZap bullets no longer destroy hinged objects. Phone has decreased frequency of ringing and can now be hung up. Magnifying Glass is more valuable. Fixes Inventory: Fixed items sometimes clipping through structures when unequipped from

Since its early access release in February, 2025, R.E.P.O. has seen two big updates. But now it's time to hop back in, for the third huge update has arrived, and it's all about one thing: Cosmetics. The last big drop for R.E.P.O. was the Monster Update back on Halloween, 2025. This added 10 new monsters,…

Since its early access release in February, 2025, R.E.P.O. has seen two big updates. But now it's time to hop back in, for the third huge update has arrived, and it's all about one thing: Cosmetics. The last big drop for R.E.P.O. was the Monster Update back on Halloween, 2025. This added 10 new monsters, some being scarier than others. While developer, semiwork may appear slow on the development side from a non-fan perspective, the team has been hard at work behind the scenes and…

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