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“It’s expensive and it doesn’t age”: Why Ken Levine didn’t aim for realistic graphics in BioShock, and won’t for Judas either

RPS·1h ago·3 min read
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While there has always been a portion of the games industry that's pushed and pushed for the cutting edge of graphics, using only the prettiest polygons and most verdant vertices in their games, Bioshock director Ken Levine hasn't got much time for graphical realism: "It's expensive and it doesn't age". That's not to say Judas, his narratively-flexible immersive sim follow up to Bioshock, will look like a dog's dinner, rather he's making an argument for style over photorealism. Read more

While there has always been a portion of the games industry that's pushed and pushed for the cutting edge of graphics, using only the prettiest polygons and most verdant vertices in their games, Bioshock director Ken Levine hasn't got much time for graphical realism: "It's expensive and it doesn't age". That's not to say Judas,…

While there has always been a portion of the games industry that's pushed and pushed for the cutting edge of graphics, using only the prettiest polygons and most verdant vertices in their games, Bioshock director Ken Levine hasn't got much time for graphical realism: "It's expensive and it doesn't age". That's not to say Judas, his narratively-flexible immersive sim follow up to Bioshock, will look like a dog's dinner, rather he's making an argument for style over photorealism. Read more

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