Saturday, May 9, 2026Aggregating 2,418 sources · Updated 38 seconds agoNYC 54° · LON 47° · TOK 61°
Tech

“It meant we got the design right”: Resident Evil Requiem’s producer on the DLSS5 Grace Ashcroft debacle

RPS·5d ago·3 min read
Photograph via Rock Paper Shotgun
RSS SUMMARY · AGGREGATED FROM RPS

Back in March, Nvidia revealed unto the world DLSS5, the next version of its upscaling and frame generation tech. It was ugly as sin, turning Resident Evil Requiem's Grace Ashcroft into, in the words of our own James, yassified Instagram models. The response from developers and onlookers alike was overwhelmingly negative, but of course Nvidia CEO Jensen Huang didn't see it that way (he's still wrong, by the way). Yet amongst the mess is a glass half full outlook from Requiem's producer, Masato Kumzawa. Read more

Back in March, Nvidia revealed unto the world DLSS5, the next version of its upscaling and frame generation tech. It was ugly as sin, turning Resident Evil Requiem's Grace Ashcroft into, in the words of our own James, yassified Instagram models. The response from developers and onlookers alike was overwhelmingly negative, but of course Nvidia…

Back in March, Nvidia revealed unto the world DLSS5, the next version of its upscaling and frame generation tech. It was ugly as sin, turning Resident Evil Requiem's Grace Ashcroft into, in the words of our own James, yassified Instagram models. The response from developers and onlookers alike was overwhelmingly negative, but of course Nvidia CEO Jensen Huang didn't see it that way (he's still wrong, by the way). Yet amongst the mess is a glass half full outlook from Requiem's producer, Masato Kumzawa. Read…

Continue Reading

The full story continues on Rock Paper Shotgun.

Story Sentry shows a short summary aggregated via RSS. The complete article — original photography, charts, and reporting — lives with the publisher.