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How To Unlock All Biomod Upgrades In Subnautica 2

GAMESPOT·May 18 ago·4 min read
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Are you eager to unlock all Biomods in Subnautica 2? These are character upgrades that you're able to alter periodically. Some are active skills which you need to trigger, while others are passive skills that have a constant effect. Our guide has all the details that you need, so get ready for a deep dive. In This Article All active and passive skills from Biomods in Subnautica 2Biomods available by defaultActive Biomod: Sonic EchoActive Biomod: Electric DischargeActive Biomod: Chum CloudPassive Biomod: BioluminescencePassive Biomod: CamouflagePassive Biomod: Water RetentionPassive Biomod: Homing SensePassive Biomod: Threat SensePassive Biomod: Slow MetabolismPassive Biomod: Dermal GardenPassive Biomod: Water Secretion All active and passive skills from Biomods in Subnautica 2 Subnautica 2 Biomods are either active or passive skills. A select few are available fairly early in the game, though the rest have to be unlocked much later as you progress. Here's a quick summary of what you can expect: Check out our mini-walkthrough so you know where to go first. One particular location that you should visit is the Welcome Center, which is a short distance away from your Lifepod. Upon restoring power to the facility, you'll be able to interact with a machine known as a Biolab. It lets you equip active and passive skills that are available by default. Later once you have a base up and running, you can construct your own Biolab, which requires 3x Titanium, 1x Copper Wire, and 1x Mild Acid. This is so you can equip different Biomods without having to return to the Welcome Center periodically. As mentioned earlier, the vast majority of Biomods still need to be unlocked. To do this, you have to scan specific creatures using the Bioscanner. This is an upgraded version of the device, and you can learn more about it in our Bioscanner guide. Biomods available by default The following Biomods in Subnautica 2 are available by default: Active Biomod: Dash – Dash in any direction to avoid predators or hazards. Active Biomod: Pathfinder – Leave a trail of pheromones that you can follow to find your way. Passive Biomod: Sea Skimmer – Swim faster when close to underwater surfaces or the seafloor. Passive Biomod: Oxygen Control – Slows oxygen consumption when not moving. We recommend Dash as an active skill–i.e. you can press the Ctrl key to swiftly rush forward, sidestep, or backpedal. Oxygen Control is also a great passive skill. In any case, the next sections of our Subnautica 2 Biomods guide discuss the skills that can only be unlocked by scanning creatures with the Bioscanner. Active Biomod: Sonic Echo Effect: Emit a sonar pulse to highlight nearby resources. Creature: Collector Leviathan Location: Multiple – This type of behemoth guards various areas, such as the gap between Zezuran Desert and the Alien Ruins, as well as above the glowing pool in the Metal Farms. Note: The Collector Leviathan will kill your character if it manages to ensnare you with its tentacles. To survive, you need to ride on a Tadpole vehicle, which takes damage instead. Likewise, you might need another skill, such as Electric Discharge or Camouflage so that you're able to scan the gargantuan beast safely. Active Biomod: Electric Discharge Effect: Emit an 800-volt electric discharge to deter medium and large predators. Creature: Electric Geordie Location: Karakorum – These light blue fish swim near the Alien Turbine. Watch out because they'll zap you if you get too close. Active Biomod: Chum Cloud Effect: Release a cloud of delicious bait to distract predators. Creature #1: Toxic Sponge Location #1: Multiple – This poison-emitting plant can be found in caves and seabeds. Creature #2: Houndgar Location #2: Zezuran Desert – These small swordfish-esque creatures swim near the large pillars close to the Tadpole Pens. You might find some of them cozying up to larger Marrowheads. Passive Biomod: Bioluminescence Effect: Glow in the dark. Creature #1: Sandspear Location #1: Multiple – Commonly found in caverns and the seabed. One such example is in the tunnels below the Alien Ruins in Karakorum–i.e. the tunnels that lead to the corrupted Angel Comb tendrils. Creature #2: Electric Geordie Location #2: Karakorum – Mentioned earlier in our guide. Passive Biomod: Camouflage Effect: Become invisible to predators as long as you're not moving. Creature: Bullethead Location: Karakorum – To unlock this Subnautica 2 Biomod, you have to find these critters that along tall rock formations near the Alien Ruins. They're like Houndgars, but their scales have a deep red hue. Passive Biomod: Water Retention Effect: Gain more water from all sources with enlarged, orca-like kidneys. Creature: Coral Crab Location: Shallows – As their name implies, Coral Crabs look like large domes of coral, but they'll start walking around as soon as you're within close proximity. Passive Biomod: Homing Sense Effect: Detect nearby bases with electric

Are you eager to unlock all Biomods in Subnautica 2? These are character upgrades that you're able to alter periodically. Some are active skills which you need to trigger, while others are passive skills that have a constant effect. Our guide has all the details that you need, so get ready for a deep dive. In…

Are you eager to unlock all Biomods in Subnautica 2? These are character upgrades that you're able to alter periodically. Some are active skills which you need to trigger, while others are passive skills that have a constant effect. Our guide has all the details that you need, so get ready for a deep dive. In This Article All active and passive skills from Biomods in Subnautica 2Biomods available by defaultActive Biomod: Sonic EchoActive Biomod: Electric DischargeActive Biomod: Chum CloudPassive Biomod: BioluminescencePassive Biomod: CamouflagePassive Biomod: Water…

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