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BioShock 4 Lost Years Chasing “Dead Ends,” Says Take-Two CEO

GAMESPOT·2d ago·3 min read
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New entries in the BioShock series used to arrive at a fairly consistent rate ever since the first game was released in 2007, but ever since work on BioShock Infinite and its expansions wrapped up, the franchise appears to be in limbo. That's not for a lack of trying, as back in 2019, 2K Games established Cloud Chamber to lead the charge on new BioShock games. Since then, nothing has been seen of the project, while layoffs at Cloud Chamber saw the departure of studio head Kelley Gilmore and former Diablo boss Rod Fergusson taking over.In an interview with Game File, Take-Two Interactive CEO Strauss Zelnick spoke about being "deeply disappointed" about how Take-Two Interactive hadn't made a new BioShock game in over a decade, but he expressed hope for the future of the franchise."I think finding the right creative purchase was hard, as it turns out," Zelnick added when quizzed about current attempts to revive BioShock. "I think we, in retrospect, wasted a lot of time and money chasing down some creative alleys that turned out to be dead ends."Continue Reading at GameSpot

New entries in the BioShock series used to arrive at a fairly consistent rate ever since the first game was released in 2007, but ever since work on BioShock Infinite and its expansions wrapped up, the franchise appears to be in limbo. That's not for a lack of trying, as back in 2019, 2K Games…

New entries in the BioShock series used to arrive at a fairly consistent rate ever since the first game was released in 2007, but ever since work on BioShock Infinite and its expansions wrapped up, the franchise appears to be in limbo. That's not for a lack of trying, as back in 2019, 2K Games established Cloud Chamber to lead the charge on new BioShock games. Since then, nothing has been seen of the project, while layoffs at Cloud Chamber saw the departure of studio…

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