Thursday, July 16, 2026
Gaming

Battlefield 6 Is Getting A Feature Not Seen In 21 Years And A Top Gun Crossover

PUBLISHED·3h ago·4 min read

Battlefield 6's next big update, 1.4.1.0, is launching on July 21, introducing Season 4 : Pacific Front and a naval warfare system. The update also brings back a feature that Battlefield hasn't had since 2005's Battlefield 2, and it looks like a Top Gun crossover is coming as well. The old feature that's coming back is two-seater, fixed-wing jets. No Battlefield game since Battlefield 2 has had those, according to Eurogamer, but they are finally coming back, or at least that's what fans are surmising based on the Season 4 announcement trailer. As for the Top Gun crossover, at the end of the trailer, it's plainly obvious that EA is teasing this with Harold Faltermeyer's Top Gun music and general Top Gun imagery. As for what is explicitly confirmed for Season 4, players can expect a new map, Tsuru Reef, which takes place in a massive Pacific archipelago with land, naval, and air warfare possibilities. That's fitting because Season 4 introduces naval combat to the game, along with a wave system that makes your boat rock up and down to alter sightlines and make combat more challenging. Another map, the fan-favorite Wake Island, is making a return in Battlefield 6's new Season 4 as well, but not at launch. The new vehicles in Season 4 are the four-seat RCV-90 patrol boat and the 7.7m NSW RHIB: a fast, four-seat boat featuring a mounted machine gun. There are new weapons as well, including the BROD 3, EF88, and VSMM, along with more attachments. Season 4 launches on July 21. You can see the full patch notes below. Battlefield 6 Season 4 patch notes PLAYER: Slide activation now requires a slightly higher movement speed, reducing cases where sliding could trigger without sprinting first or while crouch-sprinting. Sliding no longer retriggers when the crouch hold input remains held after an initial slide. Sliding no longer triggers when landing from a fall or jump if the crouch hold input was released before touching the ground. Soldier visual effects while swimming and resurfacing have been updated Spawning on a squad mate in crouch stance now deploys you in crouch stance as well. The soldier no longer slowly blends into position after mounting an object in the world. Weapon attachments are now less likely to appear floating when using soldier skins. Zipline and flash effect animations now behave as intended while spectated in first-person. Swimming has been revamped for Season 4, with reworked animations, updated physics, improved wave behaviour, and support for Drag and Revive in water. Aim assist now fully supports enemy targets while they are swimming. Fall damage is now slightly reduced when falling into shallow water. Parachutes now deploy as expected when nearing the water surface. Players can now drag and revive squad mates in water. Players can now spawn on squad mates who are swimming in deep water. VEHICLES: Helicopter rotor wash now affects vegetation more realistically. Tank driver aiming now behaves more consistently between third-person view and first-person scoped view when aiming upwards on steep slopes. The visual effects of Boats, Amphibious-, and Ground vehicles interacting with water have been improved. Vehicle zoom behaviour now correctly follows the player’s “Toggle Zoom” setting after spawning. GADGETS: Aiming with the Incendiary Airburst Launcher in third-person no longer causes the launcher’s optic to disappear. Launchers that discard their tubes now continue to reload even if they are no longer the active weapon. RPG detonations underwater no longer create dirt impact effects. The EOD Bot Arm and the Sledgehammer can no longer be used while swimming. The MAS 148 Glaive can no longer lock on to vehicles through rocks or cliffs. The Sledgehammer can no longer be used for quick swings while swimming. WEAPONS: Muzzle visual effects now align correctly when using the Compensator attachment on the UMG-40, SCW-10, and PW5A3. Projectile behaviour when interacting with water has been updated. Bullets now lose damage while travelling through water, and may deal no damage after travelling far enough underwater. SS26 Incendiary Rounds no longer ignite the ocean floor when fired underwater. MAPS & MODES: Adjusted objects near Objectives B, C, and E on Railway to Golmud to prevent players from getting stuck. Commander Tactical Advice has returned to Obliteration and Tactical Obliteration and now works alongside Player-Placed Tactical Advice. Commander attack markers now only appear on M-COMs while your team is carrying the bomb. Operation Firestorm Team Death Match spawn points have been adjusted to prevent players from spawning inside objects. UI & HUD: Battle Pass points and path text no longer overlap on the End of Round screen. Bomb Carriers in Obliteration no longer receive a “Bomb Dropped” notification instead of “Terminated” after being eliminated or when the bomb times out. Category icons now appear correctly in the Challenges menu during gameplay

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