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Gaming

Stealth’s been replaced with scrappy swordfighting in Resonance: A Plague Tale Legacy, but what I really miss are the rat swarms

RPS·2h ago·3 min read
Photograph via Rock Paper Shotgun
RSS SUMMARY · AGGREGATED FROM RPS

I've never mastered the combat of Sekiro and Sifu. They're games that demand you recognise an incoming attack and match it with millisecond perfect parries and dodges. Success sees you turn a foe's assaults against them, ducking under their swinging blade and popping up behind them to deliver a precise punch to their kidney; failure sees you knocked to the ground or cut in two. So it's not great news for me that Resonance: A Plague Tale Legacy has dropped its stealth roots in favour of combat inspired by the most exacting third-person melee games. Thankfully, protagonist Sophia fights dirty. Read more

I've never mastered the combat of Sekiro and Sifu. They're games that demand you recognise an incoming attack and match it with millisecond perfect parries and dodges. Success sees you turn a foe's assaults against them, ducking under their swinging blade and popping up behind them to deliver a precise punch to their kidney; failure…

I've never mastered the combat of Sekiro and Sifu. They're games that demand you recognise an incoming attack and match it with millisecond perfect parries and dodges. Success sees you turn a foe's assaults against them, ducking under their swinging blade and popping up behind them to deliver a precise punch to their kidney; failure sees you knocked to the ground or cut in two. So it's not great news for me that Resonance: A Plague Tale Legacy has dropped its stealth roots in favour…

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