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Gaming

Here’s a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it

RPS·6d ago·3 min read
Photograph via Rock Paper Shotgun
RSS SUMMARY · AGGREGATED FROM RPS

I wonder if enough thought has been put into where a game gets made. There is surely a special quality in other art forms like film where you might be whisked away to another country, or in theatre where you construct a world on a stage. Games mostly get made in office buildings, which isn't particularly magical sounding. What about a remote Japanese mountain village? Well, this is exactly what Yoshio Nishimura did, a former Capcom and Vanillaware devs with 30 years of experience. Enter stage left: Veritas Tales: Witch of the Dark Castle. Read more

I wonder if enough thought has been put into where a game gets made. There is surely a special quality in other art forms like film where you might be whisked away to another country, or in theatre where you construct a world on a stage. Games mostly get made in office buildings, which isn't…

I wonder if enough thought has been put into where a game gets made. There is surely a special quality in other art forms like film where you might be whisked away to another country, or in theatre where you construct a world on a stage. Games mostly get made in office buildings, which isn't particularly magical sounding. What about a remote Japanese mountain village? Well, this is exactly what Yoshio Nishimura did, a former Capcom and Vanillaware devs with 30 years of experience. Enter…

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